Total Podcast Kill's Podcast
Actual play 5E Dungeons and Dragons in our homebrewed world of Norlatia and sometimes we try to be funny but also dramatic with our DM Cody, Arytiss Kodagu played by Matt, Tetra Aurora played by Chase, and Yonkers McTavish played by Colton.
Episodes
45 episodes
45. You Carry The End With You.
How does it feel to be the ugly twin or the voice of your people? With Victor's help we can find out. It's time to hit the road! To the mountain we go!
44. Hole World Shattered.
The party finds safety tucked into a little safe haven inside the Fey. The Seerer shows the party their next stop and there is some tension so thick you could cut it with a knife!
43. Claws Against Hell
The party continues their trek thought the dying lands of The Fey after an encounter with the very essence trying to protect itself. A hot feeling on the back of Dante's neck, something trying to warn him of more approaching f...
42. The Wound In The Wild
Tetra spots the familiar gates of home, but something feels off. It's too quiet and no one is around. This calling however is urging him closer like a welcoming melody. What a beautiful sight to behold. And dont forget he's just a little guy he...
41. Home Sick Home
When all literal hell breaks loose what else is there to do but run! Tetra's new celestial ally helps the party make a narrow escape but to where? Who the hell is guiding Tetra through this storm? Last but not least where is King Tetra when you...
40. I'm Saving My Sword For Yours.
After the heavy news drops for all of Anglar to see. No something bad is brewing and its making a lot of noise! Now all of Anglar knows we're here! Good. It's time for a new little reunion, it's about time we all catch up and catch some hands. ...
39. Ashes Of Authority
Finally after exiting the sewers Tetra takes notes and can see a clear vision where he can improve from seeing what he can be like at full potential. What's this? It's time for the kings speech already? Tetra seizes up, odd symbols start showin...
38. Creature Gate
As the party and stronger, faster, and arguably more better looking Tetra come across this gate that links to somewhere foul, it's perhaps time for a little lightening.
37. Straight Necked
Could you believe your eyes?! Dante was barely able to handle one tetra and now he's seeing double?!? Abram seems a little off this whole time as well. Find out why!
36. Dichotomy Of Tetra
We continue through the sewers! Strange smells fill the air, is it Tetra? Sewer fumes? Rotten red caps? Find out tonight where that smell is coming from!
35. Almost Puma.
As the party travels through the sewers looking for Almari's problem something a little more nefarious is happening down here. Who's hanging out in the sewers like some kind of weirdo? Really right here behind the barrels?
34. It Might Cost An Arm.
Strange dreams disrupt Tetra's trance as he can't find a moments peace! Here's to new friends and pets...? Damn this is getting a little political. Find out why right now!
33. The Heroes Rise
When the smoke clears Dante is looking worse for wear and honestly like a little tasty morsel. Arytiss is starting to understand his new power and Tetra is starting to see how all of this adds up. At least a little help has already ...
32. The Dinner Party.
The party arrives to Dante's manor and there is some cars in the drive way he don't recognize. Welcomed home to a nice dinner!
31. A conversation with a lot less words.
After finding their next step to secure more allies, the party is heading toward the slums only to find more trouble.. within.. the party? We meet a few new faces and see another side of the city. When the day is almost at an end it...
30. Consequences might have actions.. sometimes.
After meeting with Marcus the party is headed back to the bar. On the way... Its a bird! Its a plane! No wait... it is a bird?! Anyways on the way back things get heated and trouble is started in the streets in public in front...
29. Two sides of the same coin.
As we lick our wounds and rise to our feet. The battle seems like its not over yet. The smells of salt water fills the air and with a lack of air its hard to smell. A nice camp fire conversation ends with soured relations. A new friend helps th...
28. Come at me you heretics!
Tetra's day out. The sun beats upon his face, the birds sing their song. Tension rises within the city walls as the people are up in arms. He meets a wonderfully curious wizard who seems to be troubled. A dastardly plan is unfolding right befor...
27. Maybe we can all change.
The party gets up fresh in the morning and seizes the day. As we walk the streets there is unrest and the people are in an uproar. Let's hit The Weary Solider speak with The Cretin have a pint and wait for this too all blow over. Most important...
26. O'Brother, dear brother.
When the party finishes up investigation of Dante's fathers secret lair. Some fatal mistakes were made. Let's get out of here but wait we are not making any progress. Que the initiative music. We got this!
25. We are who we are.
The smokey sage and crew have stumbled upon some unsavory details in Dante's fathers office. After a little more investigation Himothy has something to say about all of this. Maybe we find something that shouldn't have been found. Finally we ca...
24. Homecoming
After all the excitement the party finally gets to continue the journey to Anglar. Not so fast! There's something in the bushes! Tetra feels more disconnected then ever but finds comfort in a friend.
23. The Frailed King
With the defeat of The Bandit King, Dante finds the hand of Yonkers in his possession after all these years. The party is introduced to the elves, with Tetra excited to see more of his kin he asked to come back to their camp. Mistaken as someon...
22. Revenge is best served chilled
We take a peek into Dante's childhood as the party continues to sneak around and get of better view of whats going on here. When stealth fails its time to bring out the big swords. Time to get some sweet well deserved revenge and its best on a ...